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Algorithm Pseudo Code

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Input: Gameboard matrix of width W and height H

Output: Solution matrix of width W and height H

    for Gameboard[i,j] = 1:

        initialize fringe with(i,j)

        for p in range(4):

            if fringe is empty:

                break

            else:

                clear priority queue

                for node in fringe:

                    estimates a value for constraintness of node

                    add to priority queue according to value

                remove node at front of priority queue and delete from fringe

                add to placed pieces list

                update game board location(i,j)node

                for(i,j)to Above, Right, Below, Left of node:

                    if(i,j)'s direction is 1 and not in previously visited nodes:

                        add(i,j)'s direction to fringe

            if four pieces placed:

                set piece location on Solution as (shape id, piece id)

        return Solution

Additional information on this project might be private, contact me to find out more!

© 2017 by DANIEL YIN

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